Friday, 17 March 2017

Nintendo Switch (Console Review)

Welcome to he Wii U Mk. 2, also known as the Nintendo Switch. Taking many of the assets, ideas and aspects of its predecessor, while trying very hard to learn from what led its older design to fail, the Switch aims to offer three things from the start: Accessibility, portability and convenience. While such praise might sound back-handed, almost insulting, it doesn't take long to realise that the Switch has captured qualities other consoles have long forgotten.


  1. I like the thought of consoles offering what PC's can't, and honestly that's the main reason I bought and am satisfied with the PS Vita. For all the complaints about the system's exclusives (or lack of them) I like that I can play it on the go, as I don't have quite as much time as I used to for sitting in front of a console.

    That being said, when I'm up and about I usually stay that way for a while which is why I'm wary of the Switch's short battery life and also it's surprisingly small starting memory. Considering too that this is Nintendo, and that Sony and Microsoft have both made versions of their current console that are better, I think that when I do get enough to get a Switch (it'll be a long while) that I might wait for a while anyway to see if they release a better version.

    1. Honestly, I can't entirely blame you for either of those flaws as it stands. I'll admit most of the time I was using the Switch was either during brief lunch breaks at work or between other projects around the house. In either case the portability was a very nice and useful asset over something completely essential. Equally, it's good for setting up to play with a few friends for couch co-op, but if you're planning to use it exactly like a PSP or Nintendo DS, it is going to have a few distinct disadvantages.

      Plus, given some of Nintendo's support attitudes towards certain malfunctions, I wouldn't blame you for holding off in the slightest. At least for a while anyway.