Wednesday 12 October 2016

Syndrome (Video Game Review)


Syndrome is one of those titles which should be held up as an example to others. It’s a guideline for future developers to follow, showing how emulating successes and good ideas can make a competent game, but not a great one. That’s really the key problem here, this is well made and reasonably well paced and programmed, but it does so little to stand out from its inspirations that the experience lacks impact. Within the first hour, you’re sure to find countless reminders of Alien Isolation, a good dozen concepts System Shock 2 set the standard for, and a substantial amount of Dead Space’s artistic direction has been replicated here. There’s rarely a moment where you’re not being reminded of those games in some way, and that hurts what could have been a genuinely great product.

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